This is the sci-fi environment modeling tutorial.
Here is blocking out part of the door. So far it's really simple.
Next is a basically completed door. What I really like that this instructor did, is that he does things simply. He just takes the part we made, duplicates it 4 times, and then stretches it on one side.
Even more work on the door and hall. Again, it's just working simply. All you do is extrude the edges to make a perfect hallway.
More hallway work with the inset in the wall and door.
Here's the hallway with ceiling details.
Another angle of the hallway.
This is revisiting the door, adding 45 degree angles. I really love how he instructs it; just make a square, divide it, then use snap to points to get perfect angles. The simplicity is brilliant, and I love the angle snapping.
Something went wrong on the bevel!
Turns out having it on absolute was the problem.
Here's some of the UVs laid out. I opened one of the instructor files to start the UV's, since I wanted to be able to follow along with him.
Here's doing the ambient occlusion settings
This is a screenshot from the video but I had to show it. THIS CHART IS AMAZING
Here's the final picture of it!