These are screenshots over my final project. I focused on lighting and rendering, as well as modeling. Since I am not a strong texturer or UVer yet, I made the choice to use flat colors for each of the pieces and just focus on lighting. I am very pleased with the result.
First off, I wanted to make a shag carpet using mental ray proxies. This didn't work how I expected, and nobody on any forums got back to me in time for me to make it work, so I shelved the idea. These two pictures are ones I put up asking for help.
This was my preliminary design. It was going to be a room with a lowered section, fireplace, rug, and very large windows. There were going to be plants in the areas by the pillars. I forgot to save and closed this scene, and it was too big anyway so I scrapped it. Maybe I will make something like this during the summer, because I like the design.
This was my more condensed, corner design. I started with a curved fireplace made out of bricks, as well as a way too modern looking bookshelf. I found the design for the bookshelf online and I quite like it, so I may use it in a different project.
The brick fireplace was just too annoying to move and rotate everything, so I didn't do that idea.
This is skipping head a fair bit, but here I am making one of the focal points of my scene, the Morris chair. I learned about this in my History of Design class, and I loved it. I looked up blueprints to make my own here in Maya. I made a full chair, then decided to remake it with a different frame which I liked better.
This was my reference for the second chair I made. I really liked the curved arms.
Here it is with some cushions.
During some downtime while we were working on the Unity project, I decided to go into keyshot to see what I could do without knowing really how to do anything in keyshot. I am very happy with how this looks, aside from the wood looking kind of weird on the footrest.
Major progress on the scene, this is it mostly done. The chair is in there, as well as a new fireplace, books, a candle, the window, the painting, logs, grate, etc. This is pretty much all the props in the scene. Below are renders in the order I took them while I was working on it. The last two are with very high quality settings turned on; on my computer the last two took about 7 and 5 minutes to render, respectively.
Also in the final pictures, I added a skydome with a snowy sky texture. It may not even be visible, but it's there.
Overall, I really really enjoyed this project and I'm really pleased with how it looks. Working with lighting in any program is enjoyable to me, and I really like making scenes that I try to make look "lived in." This is the kind of project that I spend time during the summer making just because I enjoy doing it.
Edit: My final renders looked good on my computer, but they are very dark on here. I will update this with better lit renders.