These are pictures from the Introduction to Lighting course. I was just going over my blog and noticed they were missing -- I had done them a few weeks ago but saved them onto my hard drive and not my flash drive so I completely forgot to put them up!
This is placing a point light, something I've done plenty of times.
This is working with a spotlight, again something I've done plenty of times
this is using the panels menu to look through a spotlight to aim it. I've done this before too.
This is the spotlight gizmo with all the different ways to transform it visible. I prefer to make those transformations in the attribute editor.
this is changing the direction of the spotlight by using the gizmo you can pull up by pressing T, which lets you move the focus point.
This is the working with ambient light lesson.
The last four images have been going over and showing the differences of ray-traced shadows and depth-map shadows.
This is showing the ability to control what renders. There is an orange shader ball to the left of the blue one, but at the moment it can only be seen in the reflection of the blue ball.
This is the lesson on simulating illuminated light sources.
The previous two are showing light and shadow linking.
This is showing the "gobos" you can use, which basically cast shadows even though nothing is there.
This is showing light fog, which are forming "godrays" from the window.
This is showing lens flare
This is from the lesson on controlling lighting reflection and depth.
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