Sunday, April 10, 2016

3DS Max: Rigging

These are pictures going over the introduction to rigging lessons in 3ds Max.

For the first 4 pictures, I'm working from the first lesson project file. I then switch to the corresponding project file for each lesson to make sure I didn't mess anything up that would prevent me going forward.


These are the leg and feet/toe bones


These are the bones of the core - the head and torso, and the pelvis.



This is a picture of the head and eye bones sticking out of the character (I should have shown this in wireframe mode)



This is a picture of lining up the arm bones.



These are 4 controllers that can be selected to easily move the corresponding parts of the body -- the chest and pelvis, for instance.



This is a global control, so you can select this to move the entire character. It's useful for animating if the character moves in the scene because you can just move that around.



This is just showing that the bones of the hand work, and move the character model with them.



These are the bones of the fingers



This is showing that the chest control moves the character model with it.



These are the eye controls, and this shows that the eye moves with the control.



This is the arrow that will be used as a clavicle control.



These are the leg controls. The cube was just copied from the arm controls.



These are the feet controls, with the parameter editor.



This is the hand/wrist control, and the parameter editor for it. I have circled that in this lesson, we changed the range from -360 to 360 to give a lot of freedom in it's range of movement.



This is the (slightly complicated) parameter wiring box.



This is from the lesson that goes over rotation order, which we touched on in the Maya tutorials where they talked about the same thing, as well as what Gimball lock is. However, when I opened the project files for this one, I wasn't able to replicate the problem of rotating one direction too far messing up the other directions. I guess that's a good problem to have.


Here's the parameter wiring box again, with the eyes selected.



These are finger controls from the "animator friendly finger controls" lesson.




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