Wednesday, March 23, 2016

Zenith Radio


Here is first blocking out the shape of the radio at first.



This is a second attempt at blocking out the radio because I didn't like the first one.



This is the third incarnation of the radio, which i liked better. It has beveled edges on the sides and top.


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Here is where I started breaking down the radio into different pieces and marking them by color.



I separated off the bottom, because the actual bottom of the radio is much more curved than what I had.



I made the bottom by lining up two cylinders on their points, deleting all but the outward facing faces, and extruding the shell. Then I divided it a lot and used soft-selection for the curves.



This is the bottom of the radio attached to the blocked in top.



Here is the final model of the radio that I went with. It has the curved bottom, and the circle and buttons near the top. 



To the right of the finished radio is the low-poly version.



Here is a final render of the radio alongside the low poly version. This is after transferring the maps. I spent a long time trying to figure out what I did wrong with the maps, but I couldn't figure it out. The maps are below.

If the picture isn't too dark, you can look closely and see some of the detail transferred, like shapes, but it all seems to be blurry. I'm not quite sure why it didn't work since I had the low and high poly models in the same spot and they were the same size. I had the search envelope big enough and I tweaked it to fit all the small details I wanted preserved.




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